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1. Materials and the cost responsibilities
- Plastics processing is a conversion industry where we convert
raw materials to a finished product. We rarely add much to the
product in terms of additional items apart from the forming
process. This means that direct materials are inevitably one of
the largest cost elements of the finished products and yet it is
one of the least attacked. Depending on the product, the raw
materials cost element will vary from 45% (technical products) to
80% (mass produced products). Concentrate on this large cost
element to get rapid and significant payback.
- So who is really responsible for materials costs?
- Technical specify the materials to meet the needs specified
by sales
- Production calculate how much material is required.
- Purchasing negotiate a price within the specification and
volume parameters.
- Production try to make the part and keep waste to a
minimum.
- The answer is that nobody is really in charge and everybody
blames someone else.
This has got to change!
2. Design and materials cost reduction
- Designers influence product cost from the start. They take the
basic decisions on the shape and design of the product. These
"simple and obvious" decisions (such as the type of material, the
production method, the wall thickness and the rough outline
dimensions) effectively define the overall cost of the product.
Once you have decided the length, width, height, wall thickness
and material type at least 80% of the product cost is bolted into
place!
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Expenditure committed and actual spend for a typical
product.
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- The first 15 to 20% of the project time involves little actual
spend but defines and commits 80 to 90% of the final product cost.
- Care and innovation at the start of a project can dramatically
reduce materials usage and product costs but there is almost
always a rush to get past the critical first stage and onto the
actual design. There are two simple reasons for this:
- Product designers rarely understand the costing systems
used and how their decisions affect the cost (or they are not
interested or not told).
- Accountants rarely understand the technical aspects of
product design and how they can influence the design at an
early stage rather than just calculating the cost after it is
all finished (or they are not interested or not told).
- This is a recipe for disaster and for designs that use too
much material and cost too much.
"We were late in starting the project so we had to make up the
time somewhere".
3. Product features
- Reduce the number of product features to meet the customer's
needs. Get a clear brief from the customer on what they will pay
for. Extra unwanted features generally increase the cost but do
not increase the price the customer is prepared to pay.
Over-design is rarely free and adds costs which cannot be
recovered in the price.
4. Getting it wrong
- Materials reduction efforts must be concentrated in the early
part of the project to get the basics right.
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The cost of getting it wrong during product development.
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- The cost of reducing materials content or making other changes
to a design rises dramatically as a project proceeds. Changes in
the early stages are relatively easy to carry out but the cost
rises rapidly as actual expenditure takes place.
- Care and innovation at the start of a project reduces the
changes necessary and the costs of development.
Get it wrong and your materials costs will be built into the
product for life!
5. "Pentamode"
- The "Pentamode" Code of Practice (available free from the
British Plastics Federation - 0171 457 5000) gives explicit
instructions on how to effectively manage plastics new product
development and is strongly recommended as essential reading.
- The development process is the ideal time for materials cost
reduction and much of the guidance given in Pentamode is simple
and easy to understand. If you are not implementing Pentamode you
are almost certainly wasting money and effort.
Pentamode shows you the way forward.
6. Design for manufacture
- Designers must be trained in "Design for Manufacture" and the
principles of economic product design.
- Designers and production staff must be trained in "Design for
Assembly" to reduce part count and total materials content.
- Least number of parts = least amount of materials.
- Least number of parts = least number of assembly operations.
Design for the most economic method of meeting the brief.
7. Current products and materials cost reduction
- Form a Materials Team to look at products in current
production.
- Strip down competitor's products and cost every material and
production step. Look for areas to reduce cost.
- Use the Value Analysis/Value Engineering techniques to build a
cost-benefit table for every feature of the design.
- Retooling - It is rare to retool for materials cost reduction
but sometimes even this "unthinkable" option is profitable over a
short time scale - do the calculations if in doubt. When a
replacement tool is needed for other reasons it is logical to
consider materials cost reductions at the same time.
- Scrap reduction - Scrap (with the exception of a small amount
of start-up scrap) is generally the result of inadequate
production control and is an opportunity for materials cost
reduction. Scrap, even when reused, has consumed time, power,
effort and has created unnecessary costs in the business.
Current products must be ruthlessly examined for every
materials cost reduction idea possible.
Last edited: 29/03/04
© Tangram Technology Ltd. 1998
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